Creating a dramatic scene in CryEngine is quite simple. I used a combination of sky lighting, Light Entities and played around with the light colours and shadow effects to create this effect.
The tower is a placeholder object which will be replaced by a massive structure (see previous post.) The striking silhouette against the moonlit sky inspires a feeling of foreboding.
Using Light Entities and changing the colour settings allows objects to appear to throw their own light on the environment. For example, I combined an orange light with a stock Fire particle effect to illustrate a burning campfire. The assorted wreckage in the background is highlighted by a warning light in red. This also guides the player in the direction of other interesting elements.
As the player climbs through the wreckage, they are greeted with the sight of some foliage. I have added some draft lighting for the player to navigate by, and will complete the scene with some overhead lamps.

On the far side of the island lies a series of icy mountain ranges. These are relatively untouched and barren. In the night sky, they provide a calming sight.
A panoramic shot of the island. The central zone has been dug out mechanically, whilst the rest of the island is unmarked (apart from some wreckage.) The silhouette will be dominated by the central structure as well as the 3 mountain peaks.






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