I was able to change the Time of Day to accurately reflect the mood of my environment.
Instead of using World Creator, which didn't produce the 'digital' results I wanted - I was going for a sharp, square look for my terrain which was outside the bounds of the 'natural' style of World Creator's heightmaps - I used Inkscape, the vector graphics tool, to produce a pattern of squares for my heightmap.
I'm still not happy with the look of the environment.
- Firstly, the heightmap texture needs to be scaled down and repeated, to get a more interesting and diverse pattern.
- I'm convinced that heightmaps are not the right solution for my problem. I need to find a way to create the environment using primitives (simple geometric shapes.) This is possible in Unreal Engine via the use of BSP meshes, so I'm sure CryEngine has it's own solution.

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