Sunday, August 10, 2014

First map iteration progress


I was able to change the Time of Day to accurately reflect the mood of my environment.
 

Instead of using World Creator, which didn't produce the 'digital' results I wanted - I was going for a sharp, square look for my terrain which was outside the bounds of the 'natural' style of World Creator's heightmaps - I used Inkscape, the vector graphics tool, to produce a pattern of squares for my heightmap.

  

I'm still not happy with the look of the environment. 
  • Firstly, the heightmap texture needs to be scaled down and repeated, to get a more interesting and diverse pattern.
  • I'm convinced that heightmaps are not the right solution for my problem. I need to find a way to create the environment using primitives (simple geometric shapes.) This is possible in Unreal Engine via the use of BSP meshes, so I'm sure CryEngine has it's own solution.
I need to re-evaluate whether this is the right direction for my art style. The tutorials and lectures seem to focus on natural environment creation, and I might be making more work for myself by doing things differently.


No comments:

Post a Comment