Tuesday, November 11, 2014

Blender workflow and References from 'The Last of Us'


I've been using Blender as my modelling package for a few years now, so I'll continue using it in my workflow. It means I'll have a different method to importing models than people who use 3dsMax or Maya.

I export from Sketchup to .DXF format, then use the Autodesk FBX suite to convert to .OBJ and import into Blender.
 
All the different material surfaces are colour coded in Blender, allowing easy manipulation and organisation of materials.

Almost all of the detail has made it into Blender, which leaves me with just the detailing and extensive remodeling work to complete.

Reference Material from 'The Last of Us'

http://37.media.tumblr.com/a15fbfadf1b7ecc6d81e001d3053e8c8/tumblr_n8jl07pXjP1qju7tlo1_1280.jpg
Interior decay and material destruction. Also taking note of the lighting (good use of natural light sources)
http://blackoniblog.com/wp-content/uploads/2014/09/joel-hotel.jpg
Foliage interspersed with debris. Also looking at how glass fares in the future.

http://37.media.tumblr.com/14c57e5bc7dbd5861c699451cdc8fcf6/tumblr_n8jl07pXjP1qju7tlo6_1280.jpg
A winter landscape. I'm looking to mimic this aesthetic.

 

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