I've been using Blender as my modelling package for a few years now, so I'll continue using it in my workflow. It means I'll have a different method to importing models than people who use 3dsMax or Maya.
| I export from Sketchup to .DXF format, then use the Autodesk FBX suite to convert to .OBJ and import into Blender. |
| All the different material surfaces are colour coded in Blender, allowing easy manipulation and organisation of materials. |
| Almost all of the detail has made it into Blender, which leaves me with just the detailing and extensive remodeling work to complete. |
Reference Material from 'The Last of Us'
| Interior decay and material destruction. Also taking note of the lighting (good use of natural light sources) |
| Foliage interspersed with debris. Also looking at how glass fares in the future. |
| A winter landscape. I'm looking to mimic this aesthetic. |
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