Monday, July 28, 2014

5 Interesting facts about the CryEngine Folder Structure

Getting Help

As with any aspect of CryEngine development, the following websites are a great place to find help and resources when working in this system.

32-bit and 64-bit Editors

There are 2 editors ("Editor.exe"), each located in the "Bin32" and "Bin64" folders. They correspond to the 32-bit and 64-bit architectures respectively. 64-bit copies of the editor will only run on a 64-bit version of Windows.

Running the Game

You can run the CryEngine game from the "Launcher.exe" executable. After 'cooking' any maps you've created, you can play through them in the Launcher.

Pak Files

These contain all the assets required to run the game. They are essentially similar to .zip files - they're simply compressed archive files.

Config Files

The 'system.cfg' is a text file that is read by the Editor during runtime. Containing a series of settings, this file can be edited to manipulate the Editor into performing tasks in a different fashion, or just for customizing the interface.

Instead of editing the 'system.cfg' file directly, Crytek recommends you create a 'systemcfgoverride.cfg' or 'user.cfg' file instead.

An example of a useful setting to change via Config Files is the 'Motion Blur' option.


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